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2.10. Commentary on the regulation of speed and the calculation of the position of a living being..





First, we will digress from physics and remember the interaction of two points.


This is a coordinate change. At the top is the calculation of the remnants of irritation, at the bottom is the portion of excitation in each iteration


Each coordinate reflects the length of a straight line segment relative to the origin. In the upper version, the magnitude of irritation is defined, this is the total length of the segment, which is divided by a certain number (the magnitude of excitability (e)), the remainder again, again and again.


dsi (c) = ds / e^c


The variable (c) is the number of iterations. If such a number is equal to infinity, then it is an infinitesimal part of the segment (ds). In other cases, it is some part of the segment, that is not equal to an infinitesimal one. In this case, the zero part of the segment cannot be equal in principle. We understand, that it is difficult to produce the sum of such irritations, and it is not necessary. Because we are interested in the magnitude of the excitation. It counts as portions.


dse (c) = ds / r * e^c


Each portion is not a coordinate relative to some common center, but the length of a straight line segment, some part of the irritation. Since the magnitude of the irritation is constantly falling, the magnitude of the excitation is also falling. If the number of iterations is equal to infinity, then the magnitude of the excitation is equal to an infinitesimal number. The value (r) is the value of the resistance to the excitation. Geometrically, this is the value, by which the irritation is divided, the remainder again, again and again. The sum of such segments is equal to the entire segment (the value of the initial irritation).


ds = ds / r * e + ds / r * e^2 + ds / r * e^3 + … + ds / r * e^n


We understand, that logically the equation is true, the whole consists of parts, whose sum is equal to the whole. But can solve such an equation for the rest of life (or the remaining time of the universe's existence). In psychology, a simpler method is used, when only a few summands are taken, and not an infinite number of them. This leads to quite large errors in the behavior of a living being, but accuracy was clearly sacrificed here for the sake of productivity. Any sum consists of summands of members, and there are a certain number of such summands. When interacting, even despite the sum of the members, there is still no irreversibility. Knowing the initial data, we can calculate any quantity of irritation in any iteration of consciousness, and any quantity of excitation in any iteration of consciousness.




Speed control is the regulation of the magnitude of the distance traveled in one call. There are only two options, to make such a value more or less by a certain magnitude. Since a change in speed is a change in the path traveled in one call of consciousness, then this is a difference in values.


(–) dv = v2 – v1


In this case, and further, it is not just the difference from the larger to subtract the smaller, but the subtraction from the final value of the initial value. If the speed decreases, then we get a negative value. If it increases, then it is positive. We also remember, that we have a common traversed path (s), within which the value of (v1) will change to the value of (v2). Let's leave out the parenthesis, that speed and distance traveled are measured in different units of measurement, in psychology this is not very important, because time is not counted in the way it is accepted in physics. But we must keep in mind, that we are talking about physical phenomena. Therefore, it makes sense to lead to a match.


ds >> dv


The minus sign will tell us, that the distance traveled will decrease. And the sign of correspondence will tell us, that irritation and excitation are not equal to speed (these are virtual quantities in general), but they correspond to speed. One unit of irritation corresponds to some quantity of speed and some physical distance. If so, then can write the same thing, but filling it with physical meaning.


dvi (c) = dv / e^c


This is the remainder of the magnitude of the change in the speed of movement, which corresponds to the remainder of the irritation. For excitation similarly.


dve (c) = dv / r * e^c


These are portions of the magnitude of the change in the speed of movement. In physics, this is usually called second-order velocity, i.e. acceleration. But we understand, that this is no longer acceleration, these are speeds of the second, third and infinite order, it all depends on the number of calls. The sum of such portions will be equal to the speed difference.


dv = dv / r * e + dv / r * e^2 + dv / r * e^3 + … + dv / r * e^n


If the speed changes downwards, then we just put a minus everywhere.


– dv = – dv / r * e – dv / r * e^2 – dv / r * e^3 – … – dv / r * e^n


Because speed in human culture is considered to be a value, that is directed from left to right from zero to infinity.




Why is time irreversible and directed from the past to the future? The equation above suggests the answer, but it is still reversible. Irreversible is the number of members (summands), that appear each iteration. There are more and more of them, the degree is growing, and equality in the equation is unattainable in principle. But that's not the only reason. Speed is the distance traveled in some time. Even if the speed changes, the distance traveled remains, it just becomes larger or smaller, than it was before. And the total distance traveled is always a positive value, it is always the sum of the terms, in reality there is no such thing as moving backwards, because any body always moves forward in any direction. Such a path is the sum of its speeds, or the sum of the paths traveled for each call. Only the value of the distance traveled per call can change in the direction of increasing or decreasing. To reduce it, it looks like this.


L(n) = (v1 – dv / r * e) + (v1 – dv / r * e^2) + (v1 – dv / r * e^3) + … + (v1 – dv / r * e^n)


This means, that some value will be constantly subtracted from the initial velocity. First big, then smaller, smaller and smaller. In a thousand years, the value will be very small, but even then it will not be equal to (v2). In a thousand years, a living being will go a long way, if it does not die. The length (L) is an infinite path, during which a living being will be slowed down, because we have an infinite number of members. We can tell, what the speed of a living being will be at any given time, even after a thousand years.


v (c) = (v1 – dv / r * e^c)


All that is needed is the serial number of the call (c) and knowledge of the initial (v1) and final (v2) speeds, that a living being defines through his senses. But we don't need an infinite path, we have a finite distance (s), this is the distance, within which we need to change our speed. The sequence number is a variable (c), in theory equal to infinity, which tells us about an infinite number of calls. It looks great next to an infinite distance, during which a living being is slowed down. Therefore, in a more understandable form, it should look like this.


s(c) = (v1 – dv / r * e)1 + (v1 – dv / r * e^2)2 + (v1 – dv / r * e^3)3 + … + (v1 – dv / r * e^с)с


The variable (c) is a specific number of calls. Which will be the final degree, to which we raise excitability (e) and the number of summands, the sum of which is equal to a specific distance within which a living being must change its speed (and not beyond it). I.e. for a certain quantity of time (not earlier and not later). To increase the speed, only the sign will change.


v (c) = (v1 + dv / r * e^c)


The increment of the coordinate will also be different.


s(c) = (v1 + dv / r * e)1 + (v1 + dv / r * e^2)2 + (v1 + dv / r * e^3)3 + … + (v1 + dv / r * e^с)с


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